

Sound is generated using high-quality yet efficient band-limited synthesis. Game_Music_Emu works in C and C++ and has been made very easy to use. Sega Master System, Mark III, Sega Genesis, Mega Drive, BBC Micro Nintendo NES, Famicom (with VRC 6, Namco 106, and FME-7 sound) MSX Home Computer, other Z80 systems (doesn't support FM sound) Game_Music_Emu emulates game music in several popular file formats:

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SNES SPC PLAYER MAC OS X ARCHIVE
An archive of previous releases is available in case the latest version doesn't work. They should work well even with older C++ compilers and have been compiled on many platforms: Windows, Linux for several architectures, Mac OS X, Mac OS Classic, MorphOS (Amiga), PlayStation Portable, GP2X, and Nintendo DS.
SNES SPC PLAYER MAC OS X PORTABLE
The libraries are written in portable C++ (some provide a C interface as well) and licensed under the GNU Lesser General Public License (LGPL). snes_spc Super Nintendo SPC-700 APU and DSP emulators.Sms_Snd_Emu Sega Master System sound emulator.Gb_Snd_Emu Nintendo Game Boy sound emulator.Blip_Buffer band-limited sound synthesis.Game_Music_Emu multi-format game music emulator.These libraries perform audio synthesis and are based on an efficient band-limited sound algorithm that provides good sound quality in several game music players and NES emulators.
